

This said, instead I will do a shorter first impressions article where I’ll also tackle some of the distinct features of the game, sharing my hands-on experience with the title. A full review of the game by SpaceSector standards will take quite some time to complete despite the generous lead time with my review copy. Overall, the game delivers on what was advertised and showcased in the developer diaries. Also, despite the massiveness of the game, I had no crashes and found only a few none-game breaking bugs. It scores an epic soundtrack that gets a little repetitive only because of the amount of hours you can accidentally sink into the game, even then, I still enjoyed it. The game also looks good, using Paradox distinct art style to give a pleasing visual to the 2-D assets, but having the rich 3-D assets as well. Yet the game does more as it adds new features with far more choices in technology and configuring your armed forces.

The game seems to take lessons from past Paradox games, though it shares some similarities with Europa Universalis IV it takes quite a bit from Crusader Kings II. Paradox moves away from making historical games set within a given time period and braves the frontier of a more open-ended 4X experience yet staying true to their Grand Strategy formula. The game is a pausable real-time space 4X Grand Strategy game. The game was developed by their in-house studio at Paradox Development Studio. Paradox Interactive has released Stellaris on May 9, 2016.
